Field manual

TerraMine Strategy Guide

Everything we've learned about maximizing rent in TerraMine — odds, minigames, upgrade math, and check-in tactics. Distilled, not padded.

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Guide index — pick a topic

The four mine types

Every mine you buy gets a random type. Individual luck varies wildly — but the more mines you own, the closer your distribution drifts toward the true averages below.

MineDrop rateRent multiplier vs Rock
🪨 Rock60%
⚫ Coal30%1.5×
🟡 Gold9%
💎 Diamond1%

Three things every mine can do

  • Daily activity — conveyor belt, coal pile, sluice, slot machine. Click for free materials and occasional TerraBucks. Skippable early — mostly keeps a mine "alive."
  • Minigame — the main progression loop. Awards TB and upgrade materials. Play this daily.
  • Upgrades office — spend materials to raise a mine's level, adding +1% rent per level.

Minigames — one per mine type

🪨Rock · Memory match

Flip cards to make pairs. 1 TB per level. Slowest grind, but zero skill ceiling — great AFK-style filler.

Coal · Miner maze

Guide the miner to the exit. Ladders move up/down only. 5 TB easy, 15 TB medium (LVL 11+), 30 TB hard (LVL 31+).

🟡Gold · Gold rush

Rotate tiles into a path to the pot. 1–2 TB per level. Pro tip: solve backwards from the pot.

💎Diamond · Laser blast

Rotate mirrors to hit targets. 1–2 TB per level. Higher levels have colored lasers you must match to their targets.

Tip · Minigame level is per mine. A fresh mine restarts at level 1 — spawn one to farm easy TB.
Tip · Higher levels drop more (and rarer) materials, even when the TB payout looks flat.

Upgrade office math

Each level adds a flat +1% to that mine's rent. Costs scale exponentially. Two rules follow immediately:

  • Always upgrade your lowest-level mines first — LVL 1 → 2 gives the exact same +1% as LVL 9 → 10, at a fraction of the cost.
  • Prioritize rare types over common — 1% of a Diamond's rent is 4× more valuable than 1% of a Rock's. Sequence: Diamond → Gold → Coal → Rock.

Rare material sources

Marble, diamond coal, gold ingots and flawless diamonds show up in daily activity randomly, but drop reliably once your minigame hits these levels:

MaterialMineReliable at
MarbleRockMinigame LVL 10+
Diamond coalCoalMinigame LVL 5+
Gold ingotGoldMinigame LVL 3+
Flawless diamondDiamondMinigame LVL 2+

Check-ins & streak bonuses

If you live near another player, check in at their mine for free TB. Turn boost on first — check-ins pay more while boosted.

Check-in typeTB earned
Regular check-in6 TB
With text OR picture10 TB
With text AND picture14 TB
Mine owner (any check-in)+1 TB

Daily streak bonuses on top: +10 TB at your 3rd check-in, +25 TB at your 5th, +50 TB at your 10th.

Tip · Pair up with a friend or family member. Drop mines on each other's home bases and check in daily — the easiest TB in the game.

Priority order — early to late

  1. Early: Grind TB and buy mines. Skip the upgrade office. Your 5×5 buy radius fills fast.
  2. Mid: When your local area is saturated, travel to place more mines OR start upgrades.
  3. Late: Diamond → Gold → Coal → Rock, lowest level first, always.

Keep your mines alive

Mines need activity every 6 months or they stop earning. After 12 months idle, they're deleted. Activity = a check-in, daily activity, or a minigame play.

Sort your Properties by inactivity to catch at-risk mines (flagged at 5 months). Place mines in high-traffic spots so other players' check-ins keep them alive with zero effort from you.

Baseline earnings per LVL 1 mine

Monthly rent for a fresh level-1 mine, unboosted and with the 20× boost running 24/7:

MineBase / monthBoosted / month
🪨 Rock$0.002851$0.05702
⚫ Coal$0.004147$0.08294
🟡 Gold$0.00507$0.10140
💎 Diamond$0.011405$0.22810

Milestone table (with 24h boost)

Average number of LVL 1 mines to reach each income tier. Actual counts vary with mine-type luck and upgrade levels.

GoalMines needed
$10 / month142
$1 / day432
$50 / month710
$100 / month1,419
$5 / day2,159
$250 / month3,546
$10 / day4,318
$1,000 / month14,185

Ready to run the numbers?

Plug your real mine counts and average levels into the live calculator.

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